Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and...

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Main Authors: Yannakakis, Georgios N. (Author, http://id.loc.gov/vocabulary/relators/aut), Togelius, Julian. (http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2018.
Edition:1st ed. 2018.
Subjects:
Online Access:https://doi.org/10.1007/978-3-319-63519-4