Augmented Reality Games II The Gamification of Education, Medicine and Art /
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leadi...
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Language: | English |
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Cham :
Springer International Publishing : Imprint: Springer,
2019.
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Edition: | 1st ed. 2019. |
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Online Access: | https://doi.org/10.1007/978-3-030-15620-6 |