Gamification Using Game Elements in Serious Contexts /

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed fo...

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Corporate Author: SpringerLink (Online service)
Other Authors: Stieglitz, Stefan. (Editor, http://id.loc.gov/vocabulary/relators/edt), Lattemann, Christoph. (Editor, http://id.loc.gov/vocabulary/relators/edt), Robra-Bissantz, Susanne. (Editor, http://id.loc.gov/vocabulary/relators/edt), Zarnekow, Rüdiger. (Editor, http://id.loc.gov/vocabulary/relators/edt), Brockmann, Tobias. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edition:1st ed. 2017.
Series:Progress in IS,
Subjects:
Online Access:https://doi.org/10.1007/978-3-319-45557-0

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