Gamification Using Game Elements in Serious Contexts /
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed fo...
Corporate Author: | |
---|---|
Other Authors: | , , , , |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
|
Edition: | 1st ed. 2017. |
Series: | Progress in IS,
|
Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-319-45557-0 |