Games-To-Teach or Games-To-Learn Unlocking the Power of Digital Game-Based Learning Through Performance /
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning t...
Main Author: | |
---|---|
Corporate Author: | |
Language: | English |
Published: |
Singapore :
Springer Singapore : Imprint: Springer,
2016.
|
Edition: | 1st ed. 2016. |
Series: | Gaming Media and Social Effects,
|
Subjects: | |
Online Access: | https://doi.org/10.1007/978-981-287-518-1 |