Clinical Rehabilitation Experience Utilizing Serious Games Rehabilitation Technology and a Technical Concept for Health Data Collection /
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organi...
Corporate Author: | |
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Other Authors: | , |
Language: | English |
Published: |
Wiesbaden :
Springer Fachmedien Wiesbaden : Imprint: Springer Vieweg,
2018.
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Edition: | 1st ed. 2018. |
Series: | Advanced Studies Mobile Research Center Bremen
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Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-658-21957-4 |
Table of Contents:
- Wearable and Pervasive Computing for Healthcare and towards Serious Games
- Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation
- Technical Concept of Health Data Collection and Integration
- Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology
- Intuitive Interaction and Recognizing Emotional States
- Clinical Experiences from Clinical Texts.