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|a 9783658144012
|9 978-3-658-14401-2
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|a 10.1007/978-3-658-14401-2
|2 doi
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|a Hempe, Nico.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Bridging the Gap between Rendering and Simulation Frameworks
|h [electronic resource] :
|b Concepts, Approaches and Applications for Modern Multi-Domain VR Simulation Systems /
|c by Nico Hempe.
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|a 1st ed. 2016.
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|a Wiesbaden :
|b Springer Fachmedien Wiesbaden :
|b Imprint: Springer Vieweg,
|c 2016.
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|a XI, 244 p. 215 illus., 45 illus. in color.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a text file
|b PDF
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|a Concepts of a Sustainable System Structure and a Modern Rendering Framework Based on a Central Semantic Database -- Rendering Techniques for Intuitive Data Visualizations and Optical Sensor Simulations -- A Broad Range of Practical eRobotics Applications.
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|a Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics. Contents Concepts of a Sustainable System Structure and a Modern Rendering Framework Based on a Central Semantic Database Rendering Techniques for Intuitive Data Visualizations and Optical Sensor Simulations A Broad Range of Practical eRobotics Applications Target Groups Researchers and students of real-time computer graphics, robotics and sensors Practitioners in the area of Virtual Reality and 3D simulation systems The Author As team leader and lead developer at the Institute for Man-Machine Interaction at the RWTH Aachen University, Nico Hempe has many years of practical experience in the areas of Virtual Reality and 3D simulation systems. His research work focuses on real-time rendering, data visualization and sensor simulation.
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|a Optical data processing.
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|a Applied mathematics.
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|a Engineering mathematics.
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|a Control engineering.
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|a Robotics.
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|a Mechatronics.
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|a Computer Imaging, Vision, Pattern Recognition and Graphics.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I22005
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|a Mathematical and Computational Engineering.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/T11006
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|a Control, Robotics, Mechatronics.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/T19000
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9783658144005
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|i Printed edition:
|z 9783658144029
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|u https://doi.org/10.1007/978-3-658-14401-2
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|a ZDB-2-SCS
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|a ZDB-2-SXCS
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|a Computer Science (SpringerNature-11645)
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|a Computer Science (R0) (SpringerNature-43710)
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