Interactive Storytelling First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, Proceedings /

This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008. The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures an...

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Corporate Author: SpringerLink (Online service)
Other Authors: Spierling, Ulrike. (Editor, http://id.loc.gov/vocabulary/relators/edt), Szilas, Nicolas. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2008.
Edition:1st ed. 2008.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 5334
Subjects:
Online Access:https://doi.org/10.1007/978-3-540-89454-4
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245 1 0 |a Interactive Storytelling  |h [electronic resource] :  |b First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, Proceedings /  |c edited by Ulrike Spierling, Nicolas Szilas. 
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505 0 |a Future Perspectives on Interactive Digital Storytelling (Keynotes) -- Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D -- Interactive Narrative, Plot Types, and Interpersonal Relations -- The IRIS Network of Excellence: Integrating Research in Interactive Storytelling -- Interactive Storytelling Applications -- Mobile Urban Drama – Setting the Stage with Location Based Technologies -- Say Anything: A Massively Collaborative Open Domain Story Writing Companion -- Locating Drama: A Demonstration of Location-Aware Audio Drama -- Lies and Seductions -- Animation-Based Interactive Storytelling System -- Dear Esther: An Interactive Ghost Story Built Using the Source Engine -- Walking the Edit – A Research Project of the Master Cinema Network in Switzerland -- Virtual Characters and Agents -- 3D Immersion in Virtual Agents Education -- Exploring Non-verbal Behavior Models for Believable Characters -- Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework -- VirtualActor: Endowing Virtual Characters with a Repertoire for Acting -- Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines -- User Experience and Dramatic Immersion -- Looking at the Interactive Narrative Experience through the Eyes of the Participants -- Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films -- Trying to Get Trapped in the Past – Exploring the Illusion of Presence in Virtual Drama -- The Functions of Music in Interactive Media -- Adaptive Musical Expression from Automatic Realtime Orchestration and Performance -- Architectures for Story Generation -- Narrative Generation for Suspense: Modeling and Evaluation -- A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach -- Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck -- Schemas in Directed Emergent Drama -- Developing a Drama Management Architecture for Interactive Fiction Games -- Planning and Interaction Levels for TV Storytelling -- Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining -- Generation of Dilemma-Based Narratives: Method and Turing Test Evaluation -- Models for Drama Management and Interacting with Stories -- Emergent Stories Facilitated -- Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling -- Verbal Communication of Story Facilitators in Multi-player Role-Playing Games -- Improvisation and Performance as Models for Interacting with Stories -- Let’s Pretend I Had a Sword -- On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences -- Authoring and Creation of Interactive Narratives -- Purposeful Authoring for Emergent Narrative -- From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description -- PRISM: A Framework for Authoring Interactive Narratives -- Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games -- An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games -- StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories -- Workshop: Impro Theatre -- Workshop: Pen-and-Paper Role-Playing -- Workshop and Panel: The Authoring Process in Interactive Storytelling. 
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