Human-Computer Interaction - INTERACT 2007 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part I /
Corporate Author: | |
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Other Authors: | , , , |
Language: | English |
Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2007.
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Edition: | 1st ed. 2007. |
Series: | Information Systems and Applications, incl. Internet/Web, and HCI ;
4662 |
Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-540-74796-3 |
Table of Contents:
- One: Keynote Speakers
- Human Values for Shaping the Made World
- Getting Your Message Across to Your Users
- Perspectives on Social Computing
- Two: Long and Short Papers
- Face-to-Face Sociability Signs Made Explicit in CMC
- Exploring Temporal Communication Through Social Networks
- Identifying Potential Social Impact of Collaborative Systems at Design Time
- Group Efficacy in Asynchronous vs. Multi-synchronous Virtual Teams: An Empirical Study
- Mutual Awareness in Collocated and Distant Collaborative Tasks Using Shared Interfaces
- A Proxy-Based Infrastructure for Web Application Sharing and Remote Collaboration on Web Pages
- Investigating User Attention and Interest in Websites
- FaericWorld: Browsing Multimedia Events Through Static Documents and Links
- Degree-of-Interest Visualization for Ontology Exploration
- S3: Storable, Shareable Search
- Trainable Sketch Recognizer for Graphical User Interface Design
- UI Prototyping for Multiple Devices Through Specifying Interaction Design
- Multi-fidelity Prototyping of User Interfaces
- User-Centered Design and Business Process Modeling: Cross Road in Rapid Prototyping Tools
- Ubiquitous Substitution
- Meta-design: Expanding Boundaries and Redistributing Control in Design
- Improving Users’ Comprehension of Changes with Animation and Sound: An Empirical Assessment
- Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia
- Supporting the Planning and Organization of Multiple Activities in the Workplace
- Creators, Composers and Consumers: Experiences of Designing a Digital Library
- A Common Sense-Based On-Line Assistant for Training Employees
- Proactive Assistive Technology: An Empirical Study
- Use and Implications of a Shared, Forecasting Calendar
- Utilizing Sound Effects in Mobile User Interface Design
- Multimodal PDA Interfaces to Assist Drivers in Monitoring Their Vehicles
- The Adaptive Hybrid Cursor: A Pressure-Based Target Selection Technique for Pen-Based User Interfaces
- ThumbSpace: Generalized One-Handed Input for Touchscreen-Based Mobile Devices
- Optimizing on Mobile Usage Cost for the Lower Income Group: Insights and Recommendations
- Button Keyboard: A Very Small Keyboard with Universal Usability for Wearable Computing
- Electronic Communication: Themes from a Case Study of the Deaf Community
- Accessibility and Interactive TV: Design Recommendations for the Brazilian Scenario
- Guidelines for Designing Mobility and Orientation Software for Blind Children
- SymAB: Symbol-Based Address Book for the Semi-literate Mobile User
- Accessibility of Assistive Software Installation Interfaces
- Model-Driven Adaptation for Plastic User Interfaces
- The Beautification Process in Model-Driven Engineering of User Interfaces
- Consistency Priorities for Multi-device Design
- A Flexible Presentation Tool for Diverse Multi-display Environments
- A Pressure-Sensing Mouse Button for Multilevel Click and Drag
- DeskJockey: Exploiting Passive Surfaces to Display Peripheral Information
- Drag-and-Guess: Drag-and-Drop with Prediction
- Wave Menus: Improving the Novice Mode of Hierarchical Marking Menus
- Nearly-Integral Manipulation of Rotary Widgets
- CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback
- A Conceptual Framework for the Design and Evaluation of Affective Usability in Educational Geosimulation Systems
- TEMo-Chine: Tangible Emotion Machine
- Characterizing the Diversity in Users’ Perceptions
- Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation
- Motivational Needs-Driven Mobile Phone Design
- Mobile Application for Increasing Contextual and Emotional Work Group Awareness
- Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation
- Towards Applicable 3D User Interfaces for Everyday Working Environments
- Dwell-Based Pointing in Applications of Human Computer Interaction
- A Miniature, One-Handed 3D Motion Controller
- Use Case Evaluation (UCE): A Method for Early Usability Evaluation in Software Development
- Evaluating Reduced-Functionality Interfaces According to Feature Findability and Awareness
- Playful Probing: Making Probing More Fun
- Do I Do What I Say?: Observed Versus Stated Privacy Preferences
- In and Out of the Hospital: The Hidden Interface of High Fidelity Research Via RFID
- Exploring Multiple Usability Perspectives.