Advanced Intelligent Paradigms in Computer Games

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computation...

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Corporate Author: SpringerLink (Online service)
Other Authors: Baba, Norio. (Editor, http://id.loc.gov/vocabulary/relators/edt), Handa, Hisashi. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
Edition:1st ed. 2007.
Series:Studies in Computational Intelligence, 71
Subjects:
Online Access:https://doi.org/10.1007/978-3-540-72705-7
Table of Contents:
  • COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms
  • Adaptive Generation of Dilemma-based Interactive Narratives
  • Computational Intelligence in Racing Games
  • Evolutionary Algorithms for Board Game Players with Domain Knowledge
  • The ChessBrain Project — Massively Distributed Chess Tree Search
  • Designing and Developing Electronic Market Games
  • EVE's Entropy: A Formal Gauge of Fun in Games
  • Capturing Player Enjoyment in Computer Games.