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03374nam a22005295i 4500 |
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|a 10.1007/978-3-319-97934-2
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|a Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions
|h [electronic resource] :
|b First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceió, Brazil, March 20–24, 2017, Revised Selected Papers /
|c edited by Alexandra I. Cristea, Ig Ibert Bittencourt, Fernanda Lima.
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|a 1st ed. 2018.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2018.
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|a XII, 207 p. 57 illus.
|b online resource.
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|a text
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|a Communications in Computer and Information Science,
|x 1865-0929 ;
|v 832
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|a Higher Education online around the world -- User modelling and grouping -- Technology-enhanced Solutions: Gamification and educational games.
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|a This book constitutes the thoroughly refereed proceedings of the Researcher Links Workshop: Higher Education for All, held in Maceió, Brazil, in March 2017. The 12 full papers presented were carefully reviewed and selected from 31 submissions. The papers deal with a large spectrum of topics, including higher education, technology-enhanced solutions, user modelling, user grouping, gamification, educational games, MOOCs, e-learning, open educational resources, collaborative learning, student modelling, serious games, language analysis.
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|a Education—Data processing.
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|a Computer programming.
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|a Big data.
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|a Computers and Education.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I24032
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|a Web Development.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I29050
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|a Big Data.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I29120
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|a Cristea, Alexandra I.
|e editor.
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|a Bittencourt, Ig Ibert.
|e editor.
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|a Lima, Fernanda.
|e editor.
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|4 http://id.loc.gov/vocabulary/relators/edt
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|t Springer Nature eBook
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|i Printed edition:
|z 9783319979335
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|i Printed edition:
|z 9783319979359
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