Human-Computer Interaction – INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV /
The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submi...
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Other Authors: | , , , , , |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Edition: | 1st ed. 2017. |
Series: | Information Systems and Applications, incl. Internet/Web, and HCI ;
10516 |
Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-319-68059-0 |
Table of Contents:
- Security and trust
- Coping with Accessibility Challenges for Security - A User Study with Blind Smartphone Users.-Effects of Uncertainty and Cognitive Load on User Trust in Predictive Decision Making
- Modelling Trust: An Empirical Assessment.-Towards Understanding the Infuence of Personality on Mobile App Permission Settings
- Social media and design innovation
- 10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data
- Breathing Friend: Tackling Stress through Portable Tangible Breathing Artifact
- Citizen Tagger: Exploring social tagging of conversational audio
- Exploring Offline Context and Consciousness in Everyday Social Media Use
- Special Digital Monies: The Design of Alipay and WeChat Wallet for Mobile Payment Practices in China
- UX adoption in the organizations
- Active Involvement of Software Developers in Usability Engineering: Two Small-Scale Case Studies
- Adoption of UX Evaluation in Practice: An Action Research Study in a Software Organization
- Empowering Project Managers in Enterprises - A Design Thinking approach to manage Commercial Projects
- Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks.-UX Professionals’ Definitions of Usability and UX – A Comparison between Turkey, Finland, Denmark, France and Malaysia
- Virtual Reality and feeling of immersion
- Estimating Visual Discomfort in Head-Mounted Displays using Electroencephalography
- Experience Probes: Immersion and Reflection Between Reality and Virtuality
- Guidelines for Designing Interactive Omnidirectional Video Applications
- How Real is Unreal? The Impact of Visual Imagery on the Experience of Exercise-Induced Pain
- Increasing Presence in Virtual Reality with a Vibrotactile Grid around the Head
- User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays
- Case Studies
- A Digital Employability Marketplace
- Ability-based Optimization: Designing Smartphone Text Entry Interface for Older Adults
- Adoption of Structural Analysis Capabilities in an IOT based Scenario for Connected Assets. -Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms
- Connected by Design - Our learnings from designing digital profiler journeys IDFC Bank Digital Experience
- Design and Development of a Location-Based Social Networking Mobile Application
- Design guidelines for exploring relationships in a connected big data environment
- esigning Interactive Spatiotemporal Visualizations to Enhance Movie Browsing
- Enterprise Software Experience Design: Journey and lessons
- Expectation and experience: Passenger acceptance of autonomous public transportation vehicles
- From Minutes of Meeting to ‘Memories of Meeting‘ - How we designed impactful and engaging Visual MoM for Client Visit
- Leveraging Virtual Trips in Google Expeditions to Elevate Students’ Social Exploration
- On the design and evaluation of Nippon Paint Color Visualizer application – a case study
- Courses
- Design of location-based mobile games: introduction
- Designing and Assessing Interactive Systems Using Task Models
- Designing for Accessibility
- Designing Valuable Products with Design Sprint
- Introduction to Service Design for Digital Health
- The Science behind User Experience Design
- Demonstrations
- Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation. -Inclusive Side-scrolling Action Game Securing Accessibility for Visually Impaired People
- Little Bear – A Gaze Aware Learning Companion for Early Childhood Learners
- ReRide A Platform to Explore Interaction with Personal Data Before, During, and After Motorcycle Commuting
- SoPhy: Smart Socks for Video Consultations of Physiotherapy
- Interactive posters
- BendSwipe: One Handed Target Zooming for Flexible Handheld Display
- Crowdsourcing of Accessibility Attributes on Sidewalk-based Geodatabase
- Dual-Mode User Interfaces for Web based Interactive 3D Virtual Environments Using Three.js
- Fine-grained Privacy Setting Prediction using a Privacy Attitude Questionnaire and Machine Learning
- Interactive Reading Using Low Cost Brain Computer Interfaces
- Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board
- Pragati - A Mobile Based Virtual Reality (VR) Platform to Train and Educate Community Health Workers
- Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.-TTracker: Using Finger Detection to Improve Touch Typing Training
- URetail: Privacy User Interfaces for Intelligent Retail Stores
- Versatile Classroom Management Solution for Teachers in Developing Countries
- Field Trips
- ICT Based Interventions for Anganwadi Healthcare Workers in Mumbai
- Investigating Perceptions of Personalization and Privacy in India
- IVR Wizard of OZ Field Experiment with Less-Literate Telecom Customers
- Modeling Less-literate User’s Choices of Smartphone Authentication Modes
- Parental Perspectives Towards Education Technology in Low-Income Urban households
- Understanding Early Technology Adoption by the Emergent Older Adults in Dharavi
- Understanding The Informal Support Networks of Older Adults in India
- Workshops
- Beyond Computers: Wearables, Humans, And Things - WHAT!
- Cross Cultural Differences in Designing for Accessibility and Universal Design
- Dealing with Conflicting User Interface Properties in User-Centered Development Processes
- Designing Gestures for Interactive Systems: Towards Multicultural Perspective
- Designing Humor in Human Computer Interaction (HUMIC 2017)
- Human Work Interaction Design meets International Development
- Multimodality in Embodied Experience Design Embodied Experience Design
- Service Design Meets Design for Behaviour Change: Opportunities and Challenges
- Symposium on Asian HCI Research.