Human-Computer Interaction – INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV /

The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.  The total of 68 papers presented in these books was carefully reviewed and selected from 221 submi...

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Corporate Author: SpringerLink (Online service)
Other Authors: Bernhaupt, Regina. (Editor, http://id.loc.gov/vocabulary/relators/edt), Dalvi, Girish. (Editor, http://id.loc.gov/vocabulary/relators/edt), Joshi, Anirudha. (Editor, http://id.loc.gov/vocabulary/relators/edt), K. Balkrishan, Devanuj. (Editor, http://id.loc.gov/vocabulary/relators/edt), O’Neill, Jacki. (Editor, http://id.loc.gov/vocabulary/relators/edt), Winckler, Marco. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edition:1st ed. 2017.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 10516
Subjects:
Online Access:https://doi.org/10.1007/978-3-319-68059-0
Table of Contents:
  • Security and trust
  • Coping with Accessibility Challenges for Security - A User Study with Blind Smartphone Users.-Effects of Uncertainty and Cognitive Load on User Trust in Predictive Decision Making
  • Modelling Trust: An Empirical Assessment.-Towards Understanding the Infuence of Personality on Mobile App Permission Settings
  • Social media and design innovation
  • 10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data
  • Breathing Friend: Tackling Stress through Portable Tangible Breathing Artifact
  • Citizen Tagger: Exploring social tagging of conversational audio
  • Exploring Offline Context and Consciousness in Everyday Social Media Use
  • Special Digital Monies: The Design of Alipay and WeChat Wallet for Mobile Payment Practices in China
  • UX adoption in the organizations
  • Active Involvement of Software Developers in Usability Engineering: Two Small-Scale Case Studies
  • Adoption of UX Evaluation in Practice: An Action Research Study in a Software Organization
  • Empowering Project Managers in Enterprises - A Design Thinking approach to manage Commercial Projects
  • Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks.-UX Professionals’ Definitions of Usability and UX – A Comparison between Turkey, Finland, Denmark, France and Malaysia
  • Virtual Reality and feeling of immersion
  • Estimating Visual Discomfort in Head-Mounted Displays using Electroencephalography
  • Experience Probes: Immersion and Reflection Between Reality and Virtuality
  • Guidelines for Designing Interactive Omnidirectional Video Applications
  • How Real is Unreal?  The Impact of Visual Imagery on the Experience of Exercise-Induced Pain
  • Increasing Presence in Virtual Reality with a Vibrotactile Grid around the Head
  • User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays
  • Case Studies
  • A Digital Employability Marketplace
  • Ability-based Optimization: Designing Smartphone Text Entry Interface for Older Adults
  • Adoption of Structural Analysis Capabilities in an IOT based Scenario for Connected Assets. -Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms
  • Connected by Design - Our learnings from designing digital profiler journeys IDFC Bank Digital Experience
  • Design and Development of a Location-Based Social Networking Mobile Application
  • Design guidelines for exploring relationships in a connected big data environment
  • esigning Interactive Spatiotemporal Visualizations to Enhance Movie Browsing
  • Enterprise Software Experience Design: Journey and lessons
  • Expectation and experience: Passenger acceptance of autonomous public transportation vehicles
  • From Minutes of Meeting to ‘Memories of Meeting‘ - How we designed impactful and engaging Visual MoM for Client Visit
  • Leveraging Virtual Trips in Google Expeditions to Elevate Students’ Social Exploration
  • On the design and evaluation of Nippon Paint Color Visualizer application – a case study
  • Courses
  • Design of location-based mobile games: introduction
  • Designing and Assessing Interactive Systems Using Task Models
  • Designing for Accessibility
  • Designing Valuable Products with Design Sprint
  • Introduction to Service Design for Digital Health
  • The Science behind User Experience Design
  • Demonstrations
  • Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation. -Inclusive Side-scrolling Action Game Securing Accessibility for Visually Impaired People
  • Little Bear – A Gaze Aware Learning Companion for Early Childhood Learners
  • ReRide A Platform to Explore Interaction with Personal Data Before, During, and After Motorcycle Commuting
  • SoPhy: Smart Socks for Video Consultations of Physiotherapy
  • Interactive posters
  • BendSwipe: One Handed Target Zooming for Flexible Handheld Display
  • Crowdsourcing of Accessibility Attributes on Sidewalk-based Geodatabase
  • Dual-Mode User Interfaces for Web based Interactive 3D Virtual Environments Using Three.js
  • Fine-grained Privacy Setting Prediction using a Privacy Attitude Questionnaire and Machine Learning
  • Interactive Reading Using Low Cost Brain Computer Interfaces
  • Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board
  • Pragati - A Mobile Based Virtual Reality (VR) Platform to Train and Educate Community Health Workers
  • Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.-TTracker: Using Finger Detection to Improve Touch Typing Training
  • URetail: Privacy User Interfaces for Intelligent Retail Stores
  • Versatile Classroom Management Solution for Teachers in Developing Countries
  • Field Trips
  • ICT Based Interventions for Anganwadi Healthcare Workers in Mumbai
  • Investigating Perceptions of Personalization and Privacy in India
  • IVR Wizard of OZ Field Experiment with Less-Literate Telecom Customers
  • Modeling Less-literate User’s Choices of Smartphone Authentication Modes
  • Parental Perspectives Towards Education Technology in Low-Income Urban households
  • Understanding Early Technology Adoption by the Emergent Older Adults in Dharavi
  • Understanding The Informal Support Networks of Older Adults in India
  • Workshops
  • Beyond Computers: Wearables, Humans, And Things - WHAT!
  • Cross Cultural Differences in Designing for Accessibility and Universal Design
  • Dealing with Conflicting User Interface Properties in User-Centered Development Processes
  • Designing Gestures for Interactive Systems: Towards Multicultural Perspective
  • Designing Humor in Human Computer Interaction (HUMIC 2017)
  • Human Work Interaction Design meets International Development
  • Multimodality in Embodied Experience Design Embodied Experience Design
  • Service Design Meets Design for Behaviour Change: Opportunities and Challenges
  • Symposium on Asian HCI Research.