E-Learning and Games 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers /

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in t...

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Corporate Author: SpringerLink (Online service)
Other Authors: Tian, Feng. (Editor, http://id.loc.gov/vocabulary/relators/edt), Gatzidis, Christos. (Editor, http://id.loc.gov/vocabulary/relators/edt), El Rhalibi, Abdennour. (Editor, http://id.loc.gov/vocabulary/relators/edt), Tang, Wen. (Editor, http://id.loc.gov/vocabulary/relators/edt), Charles, Fred. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edition:1st ed. 2017.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 10345
Subjects:
Online Access:https://doi.org/10.1007/978-3-319-65849-0
Summary:This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
Physical Description:XIV, 308 p. 180 illus. online resource.
ISBN:9783319658490