Entertainment Computing and Serious Games International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers /
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are...
Corporate Author: | |
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Other Authors: | , , , , |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
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Edition: | 1st ed. 2016. |
Series: | Information Systems and Applications, incl. Internet/Web, and HCI ;
9970 |
Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-319-46152-6 |