E-Learning and Games 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers /

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical se...

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Corporate Author: SpringerLink (Online service)
Other Authors: El Rhalibi, Abdennour. (Editor, http://id.loc.gov/vocabulary/relators/edt), Tian, Feng. (Editor, http://id.loc.gov/vocabulary/relators/edt), Pan, Zhigeng. (Editor, http://id.loc.gov/vocabulary/relators/edt), Liu, Baoquan. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2016.
Edition:1st ed. 2016.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 9654
Subjects:
Online Access:https://doi.org/10.1007/978-3-319-40259-8
Summary:This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
Physical Description:XIV, 426 p. 239 illus. online resource.
ISBN:9783319402598