Digital Make-Believe
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergr...
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Other Authors: | , |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
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Edition: | 1st ed. 2016. |
Series: | Human–Computer Interaction Series,
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Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-319-29553-4 |