Describing and Studying Domain-Specific Serious Games

This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the...

Full description

Corporate Author: SpringerLink (Online service)
Other Authors: Torbeyns, Joke. (Editor, http://id.loc.gov/vocabulary/relators/edt), Lehtinen, Erno. (Editor, http://id.loc.gov/vocabulary/relators/edt), Elen, Jan. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2015.
Edition:1st ed. 2015.
Series:Advances in Game-Based Learning,
Subjects:
Online Access:https://doi.org/10.1007/978-3-319-20276-1
Summary:This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and  the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Physical Description:XI, 259 p. 54 illus., 50 illus. in color. online resource.
ISBN:9783319202761
ISSN:2567-8086