Fusion of Smart, Multimedia and Computer Gaming Technologies Research, Systems and Perspectives /

  This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   ·         Smart Gamification and Smart Serious Games. ·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia techn...

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Corporate Author: SpringerLink (Online service)
Other Authors: Sharma, Dharmendra. (Editor, http://id.loc.gov/vocabulary/relators/edt), Favorskaya, Margarita. (Editor, http://id.loc.gov/vocabulary/relators/edt), Jain, Lakhmi C. (Editor, http://id.loc.gov/vocabulary/relators/edt), Howlett, Robert J. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2015.
Edition:1st ed. 2015.
Series:Intelligent Systems Reference Library, 84
Subjects:
Online Access:https://doi.org/10.1007/978-3-319-14645-4
Summary:  This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   ·         Smart Gamification and Smart Serious Games. ·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·         Evaluation of Student Knowledge using an e-Learning Framework. ·         The iTEC Eduteka. ·         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.  .
Physical Description:XI, 205 p. 81 illus., 6 illus. in color. online resource.
ISBN:9783319146454
ISSN:1868-4394 ;