Human-Computer Interaction 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16–18, 2020, Proceedings /
This book constitutes the thoroughly refereed proceedings of the 6th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2020, held in Arequipa, Peru, in September 2020.* The 28 full and 3 short papers presented in this volume were carefully reviewed and selected from 128 submissions. T...
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Other Authors: | , , |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2020.
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Edition: | 1st ed. 2020. |
Series: | Communications in Computer and Information Science,
1334 |
Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-030-66919-5 |
Table of Contents:
- A Physiotherapist’s Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients
- An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects
- An experimental activity to develop usability and UX heuristics
- Autonomous Driving: Obtaining direction commands by classifying images within a simulation platform
- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap
- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review
- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador
- Collaborative learning group formation based on personality traits: An empirical study in initial Programming courses
- Communication preferences of first-year university students from Mexico and Spain
- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19
- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction
- Design and implementation of a voice-based conversational agent for the continuous training and learning of pharmaceutical sales representatives
- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study
- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor
- Human Body AR: a mobile application for teaching anatomy for elementary students using augmented reality
- Mixed Reality Infotainment Simulator, Work in Progress
- Mobile application to improve reading habits using Virtual Reality
- Model for Pervasive Social Play Experiences
- Model-Driven Multidisciplinary Production of Virtual Reality Environments for elementary school with ADHD
- Recommendations and Challenges for Developing English Vocabulary Learning Games
- Reference framework for measuring the level of technological acceptance by the elderly: a virtual assistants case study
- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients
- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients
- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review
- State of the art of business simulation games modeling supported by brain-computer interfaces
- Tales of Etrya: English Vocabulary Game
- Towards a process definition for the shared understanding construction in Computer-Supported Collaborative Work
- Towards to usability guidelines construction for the design of interactive mobile applications for learning mathematics
- Usability Evaluation over Multiplayer Games on Display Wall Systems
- Voluminis: Mobile application for learning mathematics in geometry with augmented reality and gamification
- Wireless Haptic Glove for Interpretation and Communication of Deafblind People.