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03628nam a22005895i 4500 |
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978-3-030-59342-1 |
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DE-He213 |
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20210622021151.0 |
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201019s2020 gw | s |||| 0|eng d |
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|a 9783030593421
|9 978-3-030-59342-1
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|a 10.1007/978-3-030-59342-1
|2 doi
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|a T385
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|a UML
|2 bicssc
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|a COM012000
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|a UML
|2 thema
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|a 006.6
|2 23
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|a Kemeny, Andras.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Getting Rid of Cybersickness
|h [electronic resource] :
|b In Virtual Reality, Augmented Reality, and Simulators /
|c by Andras Kemeny, Jean-Rémy Chardonnet, Florent Colombet.
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250 |
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|a 1st ed. 2020.
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264 |
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2020.
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300 |
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|a XII, 148 p. 45 illus., 39 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Introduction -- Self-Motion Perception and Cyersickness -- Visualization and Motion Systems -- Reducing Cybersickness -- Applications -- Conclusion.
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|a This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.
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|a Computer graphics.
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|a Optical data processing.
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|a Neurology .
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|a Computer engineering.
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|a Internet of things.
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|a Embedded computer systems.
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|a Biomedical engineering.
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1 |
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|a Computer Graphics.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I22013
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650 |
2 |
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|a Computer Imaging, Vision, Pattern Recognition and Graphics.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I22005
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650 |
2 |
4 |
|a Neurology.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/H36001
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650 |
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|a Cyber-physical systems, IoT.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/T24080
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650 |
2 |
4 |
|a Biomedical Engineering and Bioengineering.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/T2700X
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700 |
1 |
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|a Chardonnet, Jean-Rémy.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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700 |
1 |
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|a Colombet, Florent.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer Nature eBook
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776 |
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|i Printed edition:
|z 9783030593414
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776 |
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|i Printed edition:
|z 9783030593438
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|i Printed edition:
|z 9783030593445
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|u https://doi.org/10.1007/978-3-030-59342-1
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912 |
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|a ZDB-2-SCS
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|a ZDB-2-SXCS
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950 |
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|a Computer Science (SpringerNature-11645)
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950 |
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|a Computer Science (R0) (SpringerNature-43710)
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