Human-Computer Interaction. Design and User Experience Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I /

The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238...

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Corporate Author: SpringerLink (Online service)
Other Authors: Kurosu, Masaaki. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2020.
Edition:1st ed. 2020.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 12181
Subjects:
Online Access:https://doi.org/10.1007/978-3-030-49059-1
Table of Contents:
  • Design Theory, Methods and Practice in HCI
  • Applying Designing Lines to Develop Audiovisual Systems
  • “Boundaries do not sit still.” From Interaction to Agential Intra-action in HCI
  • Contextual research - why we need to research in context to deliver great products
  • Development of an Assessment Model for the Human Centered Design Processes specified in ISO
  • Modeling and Runtime Generation of Situation-aware Adaptations
  • Ethnographic Practice and the Problem of Context in Interaction Design Education
  • Design Interface and Modeling Technique
  • Spreading awareness about quality in interaction and UX to young generations
  • Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance
  • Anthropomorphic Design for Everyday Objects
  • UX in IxD - User Experience in Interaction Design
  • Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces
  • Wizardry in Distributed Participatory Design: from design to implementation
  • Research on Information Interface Interaction Design Based on Unconscious Cognition
  • Understanding Users
  • Player Needs First: Understanding Player Needs before Designing a K-pop Themed Mobile Game
  • Yayy! You have a new notification: Co-designing Multi-device Locative Media Experiences with Young People
  • Observations and Categorisations of Art Practices associated with AI
  • DICT and seniors: How can research experience help us map digital skills?
  • A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria
  • Insights into the work of Editors of Digital Scholarly Editions for Correspondences
  • The Behaviour Observations of Using Rearview Mirror with Distance Indicator
  • Research on method of acquiring and screening of personalized functional requirements of smart watches for the elderly based on Kano model
  • Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration
  • Documentation tasks with tablet or smartphone in the workplace: A study with respect to OSH
  • Research on the Design of Interactive Waiting Interface based on the Elderly User Experience
  • Usability, User Experience and Quality
  • Evaluating the Usability and the Accessibility of Saudi E-government Websites
  • Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience
  • Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective
  • Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern
  • The Problems with Usability Testing
  • Proposal of Quality in Use in Software quality
  • Accuracy Assessment of ARKit 2 Based Gaze Estimation
  • Usability of Software-Intensive Systems from Developers’ Point of View – Current Status and Future Perspectives of International Standardization of Usability Evaluation
  • An Experimental Study of Typography using EEG Signal Parameters
  • Research on Evaluation of Perceptual Experience Quality of Web-based Panoramic Navigation System Based on Cognitive Mechanism
  • User Loyalty Analysis of Knowledge Payment Platform
  • A Quantitative Method to Measure Noticeability of Animation in Mobile Interfaces
  • Using Reinforcement Learning Agents to Analyze Player Experience
  • Images, Visualization and Aesthetics in HCI
  • Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data
  • Reflections on Data Visualization Design by Professionals in the Tourism Field
  • The Image of Presence and the Presence of the Image
  • Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion
  • Single Image Contrast Enhancement by Training the HDR Camera data
  • Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience
  • Information Visualization-Based Study on Interactive Design of Elderly Health Management Application
  • A Hashing Algorithm of Depth Image Matching for Liver Surgery
  • Automatic Deformation Detection and Analysis Visualization of 3D Steel Structures in As-Built Point Clouds
  • Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage
  • Semi-automatic Annotation of OCT Images for CNN Training
  • The Impact of Increasing and Decreasing the Professionalism of News Webpage Aesthetics on the Perception of Bias in News Articles.