Human-Computer Interaction. Recognition and Interaction Technologies Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II /
The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 poste...
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Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
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Edition: | 1st ed. 2019. |
Series: | Information Systems and Applications, incl. Internet/Web, and HCI ;
11567 |
Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-030-22643-5 |
Table of Contents:
- Mobile interaction
- Investigation of the Effect of Letter Labeling Positions on Consecutive Typing on Mobile Devices
- Study on Size Design of Touch-sensitive Button
- The Effect of Progress Indicator Speeds on Users’ Time Perceptions and Experience of a Smartphone User Interface
- Mobile Phone-based Device for Personalised Tutorials of 3D Printer Assembly
- Micro Touch Board Specially Designed for SliT that is the Japanese Character Input Method for Smartwatches
- Emotion and Movement with AppIHC: Promoting Interaction and Socialization among Participants of Scientific Events via Mobile Application
- Heterogeneous Device Arrangements Affect Both Partners’ Experiences in Collaborative Media Spaces
- G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
- Facial expressions and emotions recognition
- Deep Convolutional Neural Networks for Feature Extraction in Speech Emotion Recognition
- A Preliminary Experiment on the Estimation of Emotion using Facial Expression and Biological Signals
- Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation
- How to compare and exchange facial expression perceptions between different individuals with Riemann geometry
- Transform Facial Expression Space to Euclidean Space Using Riemann Normal Coordinates and Its Applications
- Affective Monitor: A Process of Data Collection and Data Preprocessing for Building a Model to Classify the Affective State of a Computer User
- Influence of EQ on the Difference of Biometric Emotion and Self-evaluated Emotion
- Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults be Adopted for Children
- Eye-gaze, gesture and motion-based interaction
- An Application of Somatosensory Interaction for 3D Virtual Experiments
- Using an Eye Tracker to Investigate the Effect of Sticker on LINE APP for Older Adults
- Development of Privacy Protection Monitoring Systems Using Skeleton Models and Their Evaluation on the Viewpoint of FUBEN-EKI
- Improve Cutting Skill According to Skill and Difficulty Level
- Virtual Space Pointing Based on Vergence
- Applicability Study of Eye Movement Menu based on Analytic Hierarchy Process
- Study on Spatiotemporal Characteristics of Gaze Gesture Input
- Angle and load measurement method for ankle joint using active bone-conducted sound sensing
- The Study of Teleoperation Technology Based on Hand Gesture Recognition
- The Assessment of Sencogi: A Visual Complexity Model Predicting Visual Fixations
- Evaluation of Orientation Correction Algorithms in Real-Time Hand Motion Tracking for Computer Interaction
- Translating the Pen and Paper Brainstorming Process into a Cognitive and Immersive System
- Consistency Study of 3D Magnetic Vectors in an Office Environment for IMU-based Hand Tracking Input Development
- Body Movements for Communication in Group Work Classified by Deep Learning
- Eliminating the Pupillary Light Response from Pupil Diameter Measurements using an RGB camera
- Interaction in Virtual and Augmented Reality
- Digital Design and Research of Ink Art Based on Infrared Interactive Projection Technology -Taking the work of "Listen to the Ink" as an example
- Text Entry in Virtual Reality: A Comprehensive Review of the Literature
- Evaluation of the Degree of Heat Conduction with the da Vinci Surgical System
- A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for Exhibitions
- Proposal and Evaluation of AR-Based Microscopic Brain Surgery Support System
- Walking in the Head: Methods of Sonic Augmented Reality Navigation
- Gamification-based VR Rowing Simulation System
- Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli
- Multi-camera coordinate calibration and accuracy evaluation for robot control
- Performance and Accuracy Analysis of 3D Model Tracking for Liver Surgery
- A Study of Camera Tip Position Estimating Methods in Transnasal Endoscopic Surgery
- Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex.