Human-Computer Interaction. Recognition and Interaction Technologies Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II /

The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 poste...

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Corporate Author: SpringerLink (Online service)
Other Authors: Kurosu, Masaaki. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2019.
Edition:1st ed. 2019.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 11567
Subjects:
Online Access:https://doi.org/10.1007/978-3-030-22643-5
Table of Contents:
  • Mobile interaction
  • Investigation of the Effect of Letter Labeling Positions on Consecutive Typing on Mobile Devices
  • Study on Size Design of Touch-sensitive Button
  • The Effect of Progress Indicator Speeds on Users’ Time Perceptions and Experience of a Smartphone User Interface
  • Mobile Phone-based Device for Personalised Tutorials of 3D Printer Assembly
  • Micro Touch Board Specially Designed for SliT that is the Japanese Character Input Method for Smartwatches
  • Emotion and Movement with AppIHC: Promoting Interaction and Socialization among Participants of Scientific Events via Mobile Application
  • Heterogeneous Device Arrangements Affect Both Partners’ Experiences in Collaborative Media Spaces
  • G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones
  • Facial expressions and emotions recognition
  • Deep Convolutional Neural Networks for Feature Extraction in Speech Emotion Recognition
  • A Preliminary Experiment on the Estimation of Emotion using Facial Expression and Biological Signals
  • Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation
  • How to compare and exchange facial expression perceptions between different individuals with Riemann geometry
  • Transform Facial Expression Space to Euclidean Space Using Riemann Normal Coordinates and Its Applications
  • Affective Monitor: A Process of Data Collection and Data Preprocessing for Building a Model to Classify the Affective State of a Computer User
  • Influence of EQ on the Difference of Biometric Emotion and Self-evaluated Emotion
  • Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults be Adopted for Children
  • Eye-gaze, gesture and motion-based interaction
  • An Application of Somatosensory Interaction for 3D Virtual Experiments
  • Using an Eye Tracker to Investigate the Effect of Sticker on LINE APP for Older Adults
  • Development of Privacy Protection Monitoring Systems Using Skeleton Models and Their Evaluation on the Viewpoint of FUBEN-EKI
  • Improve Cutting Skill According to Skill and Difficulty Level
  • Virtual Space Pointing Based on Vergence
  • Applicability Study of Eye Movement Menu based on Analytic Hierarchy Process
  • Study on Spatiotemporal Characteristics of Gaze Gesture Input
  • Angle and load measurement method for ankle joint using active bone-conducted sound sensing
  • The Study of Teleoperation Technology Based on Hand Gesture Recognition
  • The Assessment of Sencogi: A Visual Complexity Model Predicting Visual Fixations
  • Evaluation of Orientation Correction Algorithms in Real-Time Hand Motion Tracking for Computer Interaction
  • Translating the Pen and Paper Brainstorming Process into a Cognitive and Immersive System
  • Consistency Study of 3D Magnetic Vectors in an Office Environment for IMU-based Hand Tracking Input Development
  • Body Movements for Communication in Group Work Classified by Deep Learning
  • Eliminating the Pupillary Light Response from Pupil Diameter Measurements using an RGB camera
  • Interaction in Virtual and Augmented Reality
  • Digital Design and Research of Ink Art Based on Infrared Interactive Projection Technology -Taking the work of "Listen to the Ink" as an example
  • Text Entry in Virtual Reality: A Comprehensive Review of the Literature
  • Evaluation of the Degree of Heat Conduction with the da Vinci Surgical System
  • A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for Exhibitions
  • Proposal and Evaluation of AR-Based Microscopic Brain Surgery Support System
  • Walking in the Head: Methods of Sonic Augmented Reality Navigation
  • Gamification-based VR Rowing Simulation System
  • Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli
  • Multi-camera coordinate calibration and accuracy evaluation for robot control
  • Performance and Accuracy Analysis of 3D Model Tracking for Liver Surgery
  • A Study of Camera Tip Position Estimating Methods in Transnasal Endoscopic Surgery
  • Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex.