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03227nam a22004935i 4500 |
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978-1-4842-2629-2 |
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DE-He213 |
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20210619212038.0 |
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cr nn 008mamaa |
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170630s2017 xxu| s |||| 0|eng d |
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|a 9781484226292
|9 978-1-4842-2629-2
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|a 10.1007/978-1-4842-2629-2
|2 doi
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|a QA76.76.M52
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|a UMP
|2 bicssc
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|a COM051380
|2 bisacsh
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|a UMP
|2 thema
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|a 004.165
|2 23
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|a Chatterjee, Ayan.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Building Apps for the Universal Windows Platform
|h [electronic resource] :
|b Explore Windows 10 Native, IoT, HoloLens, and Xamarin /
|c by Ayan Chatterjee.
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|a 1st ed. 2017.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2017.
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|a XV, 270 p. 198 illus., 175 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Chapter 1: Introduction to Windows Universal -- Chapter 2: Elementary Concepts -- Chapter 3: Windows 10 Experience -- Chapter 4: Windows with Mouse and Keyboard -- Chapter 5: Windows with Touch -- Chapter 6: Internet of Things (IoT) -- Chapter 7: Wearables -- Chapter 8: Windows 10 for Advanced Users -- Chapter 9: Cross Platform with Xamarin -- Chapter 10: Store Ready -- Chapter 11: Application Analytics.
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|a Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices. Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps. What You Will Learn: Design and develop apps using Visual Studio and Blend Create Cortana-enabled apps for a hands-free experience Build IoT apps and apps for wearables such as the Microsoft HoloLens Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure.
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|a Microsoft software.
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|a Microsoft .NET Framework.
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|a Computer programming.
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|a Programming languages (Electronic computers).
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|a Microsoft and .NET.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I29030
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|a Programming Techniques.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I14010
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|a Programming Languages, Compilers, Interpreters.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I14037
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9781484226285
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|i Printed edition:
|z 9781484226308
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|u https://doi.org/10.1007/978-1-4842-2629-2
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|a ZDB-2-CWD
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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950 |
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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