Building a 2D Game Physics Engine Using HTML5 and JavaScript /
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...
Main Authors: | Tanaya, Michael. (Author, http://id.loc.gov/vocabulary/relators/aut), Chen, Huaming. (http://id.loc.gov/vocabulary/relators/aut), Pavleas, Jebediah. (http://id.loc.gov/vocabulary/relators/aut), Sung, Kelvin. (http://id.loc.gov/vocabulary/relators/aut) |
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Corporate Author: | SpringerLink (Online service) |
Language: | English |
Published: |
Berkeley, CA :
Apress : Imprint: Apress,
2017.
|
Edition: | 1st ed. 2017. |
Subjects: | |
Online Access: | https://doi.org/10.1007/978-1-4842-2583-7 |
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