Building a 2D Game Physics Engine Using HTML5 and JavaScript /

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...

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Main Authors: Tanaya, Michael. (Author, http://id.loc.gov/vocabulary/relators/aut), Chen, Huaming. (http://id.loc.gov/vocabulary/relators/aut), Pavleas, Jebediah. (http://id.loc.gov/vocabulary/relators/aut), Sung, Kelvin. (http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2017.
Edition:1st ed. 2017.
Subjects:
Online Access:https://doi.org/10.1007/978-1-4842-2583-7

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