LEGO® MINDSTORMS® EV3 The Mayan Adventure /

Build five robots to overcome obstacles and lead a team of explorers deep into a Mayan tomb. You are along for the ride with Evan and his archaeologist uncle as they explore a Mayan pyramid complete with traps and treasures. Using a variety of EV3 robots, the archaeology team is able to move deeper...

Full description

Main Authors: Bell, Mark. (Author, http://id.loc.gov/vocabulary/relators/aut), KELLY, JAMES FLOYD. (http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2017.
Edition:2nd ed. 2017.
Subjects:
Online Access:https://doi.org/10.1007/978-1-4842-2262-1
LEADER 04409nam a22005055i 4500
001 978-1-4842-2262-1
003 DE-He213
005 20210619092454.0
007 cr nn 008mamaa
008 170317s2017 xxu| s |||| 0|eng d
020 |a 9781484222621  |9 978-1-4842-2262-1 
024 7 |a 10.1007/978-1-4842-2262-1  |2 doi 
050 4 |a TK7885-7895 
072 7 |a UK  |2 bicssc 
072 7 |a COM067000  |2 bisacsh 
072 7 |a UK  |2 thema 
082 0 4 |a 004  |2 23 
100 1 |a Bell, Mark.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a LEGO® MINDSTORMS® EV3  |h [electronic resource] :  |b The Mayan Adventure /  |c by Mark Bell, JAMES FLOYD KELLY. 
250 |a 2nd ed. 2017. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2017. 
300 |a XXIII, 333 p. 442 illus., 387 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a 1. Tomb, Trap, and Trigger -- 2. ExploroBot - Planning and Design -- 3. ExploroBot - Build It -- 4. ExploroBot - Program It -- 5. String, Pebbles, and Gravity -- 6. StringBot - Planning -- 7. StringBot - Build It -- 8. StringBot - Program It -- 9. Scroll, Key, and Camera -- 10. SnapShotBot - Planning and Design -- 11. SnapShotBot - Build It -- 12. SnapShotBot - Program It -- 13. Get In, Grab It, Get Out -- 14. GrabberBot - Planning and Design -- 15. GrabberBot - Build It -- 16. GrabberBot - Program It -- 17. Bravery, Wisdom, and Honor -- 18. PushBot - Planning and Design -- 19. PushBot - Build It -- 20. PushBot - Program It -- 21. Discovery, Secret, and Home -- 22. Appendix A: The MINDSTORMS Community and EV3 Web Sites -- 23. Appendix B: Robot Commander Remote Control App -- 24. Appendix C: Kit Organization- Where Do All Those Parts Go? -- 25. Appendix D: Building Instructions for Bots. 
520 |a Build five robots to overcome obstacles and lead a team of explorers deep into a Mayan tomb. You are along for the ride with Evan and his archaeologist uncle as they explore a Mayan pyramid complete with traps and treasures. Using a variety of EV3 robots, the archaeology team is able to move deeper into the tomb, all the way to the sarcophagus of King Ixtua. But beware of the traps! The pyramid's design has successfully deterred unwanted visitors through the centuries, and your team will need to be careful and alert. LEGO MINDSTORMS EV3: The Mayan Adventure guides in the design, construction, and programming of unique explorer robots to open “the newly discovered tomb of an ancient Mayan king." You will learn and use a workmanlike design methodology that teaches you about your robot’s motors and sensors. Complete building and programming instructions are provided for each robot, giving you as much guidance as you want, to learn as you build. Can you help Evan and the team of explorers navigate through the old pyramid and gain entry to King Ixtua's tomb? Read the stories, dig in to the environments, and create the robots that will reveal the secrets of The Mayan Adventure.   Updates the beloved Mayan Adventure to the latest LEGO MINDSTORMS EV3 hardware and software. Shows how to build all five EV3 robots to solve real-world problems. Includes Design Journal pages and Engineering Notes that encourage constructive brainstorming. 
650 0 |a Computer input-output equipment. 
650 0 |a Robotics. 
650 0 |a Automation. 
650 0 |a Software engineering. 
650 1 4 |a Hardware and Maker.  |0 https://scigraph.springernature.com/ontologies/product-market-codes/I29010 
650 2 4 |a Robotics and Automation.  |0 https://scigraph.springernature.com/ontologies/product-market-codes/T19020 
650 2 4 |a Software Engineering/Programming and Operating Systems.  |0 https://scigraph.springernature.com/ontologies/product-market-codes/I14002 
700 1 |a KELLY, JAMES FLOYD.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781484222614 
776 0 8 |i Printed edition:  |z 9781484222638 
856 4 0 |u https://doi.org/10.1007/978-1-4842-2262-1 
912 |a ZDB-2-CWD 
912 |a ZDB-2-SXPC 
950 |a Professional and Applied Computing (SpringerNature-12059) 
950 |a Professional and Applied Computing (R0) (SpringerNature-43716)