Human Factors in Augmented Reality Environments

Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area a...

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Corporate Author: SpringerLink (Online service)
Other Authors: Huang, Weidong. (Editor, http://id.loc.gov/vocabulary/relators/edt), Alem, Leila. (Editor, http://id.loc.gov/vocabulary/relators/edt), Livingston, Mark A. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: New York, NY : Springer New York : Imprint: Springer, 2013.
Edition:1st ed. 2013.
Subjects:
Online Access:https://doi.org/10.1007/978-1-4614-4205-9
Table of Contents:
  • Issues in human factors evaluations of augmented reality systems
  • Human factors research in audio augmented reality
  • Basic perception in head-worn augmented reality displays
  • Pursuit of "X-ray Vision" for augmented reality
  • Cognitive issues in mobile augmented reality: an embodied perspective
  • Mobile augmented reality: a design perspective
  • Design guidelines for mobile augmented reality - user experience
  • Usability recommendations for mixed interactive systems: extraction and integration in a design process
  • Concepts and subjective measures for evaluating user experience of mobile AR services
  • Enhancing user roles in augmented reality interactive simulations
  • Interactive AR installations: lessons learned in the field of art, design and cultural heritage.