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LEADER |
01185cam a2200313 7i4500 |
001 |
0000133729 |
005 |
20190924090000.0 |
008 |
190512c20162017nyua x 0 eng |
020 |
# |
# |
|a 9781138824164 Hardback
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040 |
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# |
|a UMT
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090 |
0 |
0 |
|a HD 9993 .E452
|b B8 2017
|
245 |
0 |
4 |
|a The business of gamification :
|b a critical analysis
|c edited by Mikolaj Dymek and Peter Zackariasson.
|
264 |
# |
1 |
|a New York, NY:
|b Routledge,
|c 2016.
|
264 |
# |
4 |
|c ♭2017.
|
300 |
# |
# |
|a xxi, 229 pages:
|b illustrations;
|c 23 cm.
|
336 |
# |
# |
|a text
|2 rdacontent
|
337 |
# |
# |
|a unmediated
|2 rdamedia
|
338 |
# |
# |
|a volume
|2 rdacarrier
|
490 |
1 |
0 |
|a Routledge advances in management and business studies;
|v 65
|
504 |
0 |
0 |
|a Includes bibliographical references and index
|
590 |
# |
# |
|a Pusat Pengajian Perniagaan dan Pengurusan Maritim
|
650 |
0 |
0 |
|a Video games --
|x Marketing
|
650 |
0 |
0 |
|a Video games industry
|
650 |
0 |
0 |
|a Business enterprises --
|x Technological innovations
|
650 |
0 |
0 |
|a Gamification
|
700 |
1 |
1 |
|a Zackariasson, Peter(
|d 1972-)
|
700 |
1 |
1 |
|a Dymek, Mikolaj
|
830 |
0 |
0 |
|a Routledge advances in management and business studies
|
999 |
|
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|a 1100106995
|b Book
|c Open Shelf
|e KOLEKSI TERBUKA
|