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Artificial Intelligence 20 Artificial intelligence 20 Algorithms 8 Algorithm Analysis and Problem Complexity 7 Computers 7 Computer science—Mathematics 6 User Interfaces and Human Computer Interaction 6 more ...
Artificial Intelligence 20 Artificial intelligence 20 Algorithms 8 Algorithm Analysis and Problem Complexity 7 Computers 7 Computer science—Mathematics 6 User Interfaces and Human Computer Interaction 6 more ...
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Published 2007
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“... -- Evolutionary Algorithms for Board Game Players with Domain Knowledge -- The ChessBrain Project — Massively...”Get full text
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Published 2014
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“...Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle...”Get full text
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Published 2007
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“...Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm...”Get full text
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Published 2007
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“...Patient-Focused Technology and the Health Care Delivery System -- CHESS: Translating Research...”Get full text
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Published 2017
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“..., and Chess (Martin Gustafsson) -- Chapter 6. Faust’s Way (Charles Travis) -- Chapter 7. Simplicity...”Get full text
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Published 2008
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“... Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null...”Get full text
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Published 2014
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“... for the game of "7 Wonders" -- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game...”Get full text
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Published 2008
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“...-Based Mechanisms, Applied to the Tuning of a Chess Program -- Differential Evolution for the Offline...”Get full text
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Published 2017
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“... -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural...”Get full text
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Published 2021
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“... of Attack Strategy in Chess and its Influence on Class-A Players of Different Chess Personalities...”Get full text
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Published 2007
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“...-Architecture -- v. 14. Arctic-Biosphere -- v. 15. Birds-Chess -- v. 16. Chicago-Death -- v. 17. Decorative...”
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Published 2014
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“...-modelling -- Appendix D Abstract Modelling of ChessWay Safety....”Get full text
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Published 2017
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“... -- Physical Maze Solvers. All Twelve Prototypes Implement 1961 Lee algorithm -- Computer Chess Endgame Play...”Get full text