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User Interfaces and Human Computer Interaction 3 User interfaces (Computer systems) 3 Application software 2 Computer Systems Organization and Communication Networks 2 Computer organization 2 Computers and Society 2 Computers and civilization 2 more ...
User Interfaces and Human Computer Interaction 3 User interfaces (Computer systems) 3 Application software 2 Computer Systems Organization and Communication Networks 2 Computer organization 2 Computers and Society 2 Computers and civilization 2 more ...
1
Published 2019
Table of Contents: ';
“...Preface -- The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts -- The Nature...”Get full text
2
Published 2017
Table of Contents: ';
“...Introduction -- Pokémon Go: Marketing Implications for Mobile Video Game -- A Survey on Purchase...”Get full text
3
Published 2017
Table of Contents: ';
“... Case Study of Pokémon Go.- Part II: Crowdsourcing and Data -- Educational aspects of crowdsourced...”Get full text
4
Published 2020
Table of Contents: ';
“...: Case analysis of Pokémon GO -- Individuals in Data-Driven Society -- Humans of the European Data...”Get full text
5
Published 2017
Table of Contents: ';
“... ‘em all.” A research design on intergenerational gaming focusing on Pokémon Go. – Socioemotional...”Get full text