1
Published 2019
Table of Contents: '; ...Preface -- The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts -- The Nature...
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2
Published 2017
Table of Contents: '; ...Introduction -- Pokémon Go: Marketing Implications for Mobile Video Game -- A Survey on Purchase...
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3
Published 2017
Table of Contents: '; ... Case Study of Pokémon Go.-  Part II: Crowdsourcing and Data -- Educational aspects of crowdsourced...
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4
Published 2020
Table of Contents: '; ...: Case analysis of Pokémon GO -- Individuals in Data-Driven Society -- Humans of the European Data...
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5
Published 2017
Table of Contents: '; ... ‘em all.” A research design on intergenerational gaming focusing on Pokémon Go. – Socioemotional...
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