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04160nam a22006015i 4500 |
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978-3-540-75538-8 |
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DE-He213 |
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20210624233931.0 |
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cr nn 008mamaa |
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100301s2007 gw | s |||| 0|eng d |
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|a 9783540755388
|9 978-3-540-75538-8
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|a 10.1007/978-3-540-75538-8
|2 doi
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|a QA75.5-76.95
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|a UB
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|a 000
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|a Computers and Games
|h [electronic resource] :
|b 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers /
|c edited by H. Jaap van den Herik, Paolo Ciancarini, H. (Jeroen) H.L. Donkers.
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|a 1st ed. 2007.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2007.
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|a XII, 283 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a online resource
|b cr
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|a text file
|b PDF
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|a Theoretical Computer Science and General Issues ;
|v 4630
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|a Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can’t Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player – Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.
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|a Computer science.
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|a Computer science—Mathematics.
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|a Numerical analysis.
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|a Mathematical statistics.
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|a Artificial intelligence.
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|a Algorithms.
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1 |
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|a Popular Computer Science.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/Q23000
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|a Discrete Mathematics in Computer Science.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I17028
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650 |
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|a Numeric Computing.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I1701X
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650 |
2 |
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|a Probability and Statistics in Computer Science.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I17036
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650 |
2 |
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|a Artificial Intelligence.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I21000
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650 |
2 |
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|a Algorithm Analysis and Problem Complexity.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I16021
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700 |
1 |
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|a Herik, H. Jaap van den.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Ciancarini, Paolo.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Donkers, H. (Jeroen) H.L.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer Nature eBook
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776 |
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|i Printed edition:
|z 9783540844815
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776 |
0 |
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|i Printed edition:
|z 9783540755371
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830 |
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|a Theoretical Computer Science and General Issues ;
|v 4630
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856 |
4 |
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|u https://doi.org/10.1007/978-3-540-75538-8
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912 |
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-SXCS
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912 |
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|a ZDB-2-LNC
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950 |
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|a Computer Science (SpringerNature-11645)
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950 |
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|a Computer Science (R0) (SpringerNature-43710)
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