Design, Learning, and Innovation 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings /
This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected...
Corporate Author: | |
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Other Authors: | , , , |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2021.
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Edition: | 1st ed. 2021. |
Series: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
366 |
Subjects: | |
Online Access: | https://doi.org/10.1007/978-3-030-78448-5 |
Table of Contents:
- The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders
- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction
- Potentiating Digital Educational Environments through Data Analytics
- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers
- Towards the development of AI based generative design tools and applications
- A model approach for an automatic clothing combination system for blind people
- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth
- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces
- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game apps
- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy
- Designing a learning robot to encourage collaboration between children
- Learning strategies among students during the sudden transition to online teaching in a PBL-university
- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game
- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students’ Motivation amid the COVID-19.