|
|
|
|
LEADER |
07198nam a22006255i 4500 |
001 |
978-3-030-77077-8 |
003 |
DE-He213 |
005 |
20210703191258.0 |
007 |
cr nn 008mamaa |
008 |
210524s2021 gw | s |||| 0|eng d |
020 |
|
|
|a 9783030770778
|9 978-3-030-77077-8
|
024 |
7 |
|
|a 10.1007/978-3-030-77077-8
|2 doi
|
050 |
|
4 |
|a QA76.9.U83
|
050 |
|
4 |
|a QA76.9.H85
|
072 |
|
7 |
|a UYZG
|2 bicssc
|
072 |
|
7 |
|a COM070000
|2 bisacsh
|
072 |
|
7 |
|a UYZG
|2 thema
|
082 |
0 |
4 |
|a 005.437
|2 23
|
082 |
0 |
4 |
|a 4.019
|2 23
|
245 |
1 |
0 |
|a Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development
|h [electronic resource] :
|b 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
|c edited by Pei-Luen Patrick Rau.
|
250 |
|
|
|a 1st ed. 2021.
|
264 |
|
1 |
|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2021.
|
300 |
|
|
|a XIX, 472 p. 197 illus., 149 illus. in color.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
490 |
1 |
|
|a Information Systems and Applications, incl. Internet/Web, and HCI ;
|v 12772
|
505 |
0 |
|
|a Culture, Arts and Creativity -- The Strategies of Experiential Design in the Creative Life Industry -- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries -- The Museum of Dreams: Exploring a “Dreaming” Visual Experience via Machine Vision and Visual Synthesis -- From Imitation to Innovation: A Case Study of An Amateur Artist -- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures among Audiences -- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet -- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency -- A Study of Chinese Audience Preferences for Mythological Film and Television Works -- Discussing how the Viewer, the Author, and the Work See and be Seen in the Photography Works of "Farewell to the Island" -- Culture, Learning and Well-being -- ISDT Case Study of We’ll App for Postpartum Depression Women -- A Study on User Experience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View -- Study on the Effect of Art Training on Proportion Control -- The Effect of We’ll App on Social-Support, Self-Efficacy, and EPDS for PPD -- Description of Role Orientation of College Teachers in Online Education under Epidemic Emergency -- Taking Micro-Breaks at Work: Effects of Watching Funny Short-form Videos on Subjective Experience, Physiological Stress, and Task Performance -- ISDT Case Study of Loving Kindness Meditation for Flight Attendants -- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project -- Work-Life Imbalance, Health and Wellbeing of Older Workers: A Meta-Analysis -- Cross-cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course -- Application of Experience Design in Environmental Education Experience Activities -- What Do Young Adults Like About E-planting? A Questionnaire Survey -- Social Change and Social Development -- Exploring the Applicability of User-Centred Design Practices in Rural Yemen -- Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of “Ten-Mile Red Dowry” -- Speculative Scenarios: The Exhibition as a New Space of Thinking -- Innovation Geometry Model as a Way to Explore Future Innovative Opportunities -- A Case Study of Social Innovation based on Ten Years' Practice-Taking the Project of "Design for Country" in Shanghai as an Example -- User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing -- Industrial Internet Talent Cultivation in China from the Perspective of Undergraduate Majors -- A Study of Machine Ethics in Human-Artificial Intelligence Interactions -- Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing -- ‘Blooming’: A Design Concept for Period Poverty in Rural Areas of China -- The Vista of Information Communication Technology in the Ageing Society: a Perspective from Elderly’s Core Needs -- Valuing Social Media Affordances -- A Step towards Inclusive Design and Cross-Cultural Communication: Rethinking the Design of Public Bus Services in Hefei based on the behaviour of International Student Users. .
|
520 |
|
|
|a The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.
|
650 |
|
0 |
|a User interfaces (Computer systems).
|
650 |
|
0 |
|a Computer organization.
|
650 |
|
0 |
|a Coding theory.
|
650 |
|
0 |
|a Information theory.
|
650 |
|
0 |
|a Application software.
|
650 |
|
0 |
|a Software engineering.
|
650 |
|
0 |
|a Optical data processing.
|
650 |
1 |
4 |
|a User Interfaces and Human Computer Interaction.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I18067
|
650 |
2 |
4 |
|a Computer Systems Organization and Communication Networks.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I13006
|
650 |
2 |
4 |
|a Coding and Information Theory.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I15041
|
650 |
2 |
4 |
|a Computer Appl. in Social and Behavioral Sciences.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I23028
|
650 |
2 |
4 |
|a Software Engineering.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I14029
|
650 |
2 |
4 |
|a Image Processing and Computer Vision.
|0 https://scigraph.springernature.com/ontologies/product-market-codes/I22021
|
700 |
1 |
|
|a Rau, Pei-Luen Patrick.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer Nature eBook
|
776 |
0 |
8 |
|i Printed edition:
|z 9783030770761
|
776 |
0 |
8 |
|i Printed edition:
|z 9783030770785
|
830 |
|
0 |
|a Information Systems and Applications, incl. Internet/Web, and HCI ;
|v 12772
|
856 |
4 |
0 |
|u https://doi.org/10.1007/978-3-030-77077-8
|
912 |
|
|
|a ZDB-2-SCS
|
912 |
|
|
|a ZDB-2-SXCS
|
912 |
|
|
|a ZDB-2-LNC
|
950 |
|
|
|a Computer Science (SpringerNature-11645)
|
950 |
|
|
|a Computer Science (R0) (SpringerNature-43710)
|