Intelligent Technologies for Interactive Entertainment 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings /

This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innova...

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Corporate Author: SpringerLink (Online service)
Other Authors: Shaghaghi, Navid. (Editor, http://id.loc.gov/vocabulary/relators/edt), Lamberti, Fabrizio. (Editor, http://id.loc.gov/vocabulary/relators/edt), Beams, Brian. (Editor, http://id.loc.gov/vocabulary/relators/edt), Shariatmadari, Reza. (Editor, http://id.loc.gov/vocabulary/relators/edt), Amer, Ahmed. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2021.
Edition:1st ed. 2021.
Series:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 377
Subjects:
Online Access:https://doi.org/10.1007/978-3-030-76426-5
Table of Contents:
  • Big Ideas and Ethics
  • Designing serious games for the mitigation of the impact of massive shootings in a Mexican environment
  • An ethical code for commercial VR/AR applications
  • On Trusting a Cyber Librarian: How rethinking underlying data storage infrastructure can mitigate risks of automation
  • ToDI: A Taxonomy of Derived Indices
  • Haptics, IoT, and Audio
  • Plug-and-Play Haptic Interaction for Tactile Internet based on WebRTC
  • SwingBeats: An IoT Haptic Feedback Ankle Bracelets (HFAB) for Dance Education
  • Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities
  • GrainSynth: A Generative Synthesis Tool based on Spatial Interpretations of Sound Samples
  • Modeling Audio Distortion Effects with Autoencoder Neural Networks
  • Industry and Government
  • Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising
  • A Tool for Narrowing the Second Chance Gap
  • Machine Learning, Education and Training
  • 12 Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems?
  • Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car
  • Training Medical Communication Skills with Virtual
  • Patients: Literature Review and Directions for Future Research
  • Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours
  • Design and analysis of a virtual reality game to address issues in introductory programming learning
  • .Low-complexity Workflow for Digitizing Real-world Structures for Use in VR-based Personnel Training
  • Acceleration of Therapeutic Use of Brain Computer Interfaces by Development for Gaming
  • KeyLight: VR System for Stage Lighting.