Intelligent Technologies for Interactive Entertainment 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings /

This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innova...

Full description

Corporate Author: SpringerLink (Online service)
Other Authors: Shaghaghi, Navid. (Editor, http://id.loc.gov/vocabulary/relators/edt), Lamberti, Fabrizio. (Editor, http://id.loc.gov/vocabulary/relators/edt), Beams, Brian. (Editor, http://id.loc.gov/vocabulary/relators/edt), Shariatmadari, Reza. (Editor, http://id.loc.gov/vocabulary/relators/edt), Amer, Ahmed. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2021.
Edition:1st ed. 2021.
Series:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 377
Subjects:
Online Access:https://doi.org/10.1007/978-3-030-76426-5
LEADER 05544nam a22006015i 4500
001 978-3-030-76426-5
003 DE-He213
005 20210518051044.0
007 cr nn 008mamaa
008 210518s2021 gw | s |||| 0|eng d
020 |a 9783030764265  |9 978-3-030-76426-5 
024 7 |a 10.1007/978-3-030-76426-5  |2 doi 
050 4 |a QA76.575 
050 4 |a N7433.94 
072 7 |a UG  |2 bicssc 
072 7 |a COM034000  |2 bisacsh 
072 7 |a UG  |2 thema 
082 0 4 |a 006.7  |2 23 
245 1 0 |a Intelligent Technologies for Interactive Entertainment  |h [electronic resource] :  |b 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings /  |c edited by Navid Shaghaghi, Fabrizio Lamberti, Brian Beams, Reza Shariatmadari, Ahmed Amer. 
250 |a 1st ed. 2021. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2021. 
300 |a XIII, 297 p. 94 illus., 77 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,  |x 1867-8211 ;  |v 377 
505 0 |a Big Ideas and Ethics -- Designing serious games for the mitigation of the impact of massive shootings in a Mexican environment -- An ethical code for commercial VR/AR applications -- On Trusting a Cyber Librarian: How rethinking underlying data storage infrastructure can mitigate risks of automation -- ToDI: A Taxonomy of Derived Indices -- Haptics, IoT, and Audio -- Plug-and-Play Haptic Interaction for Tactile Internet based on WebRTC -- SwingBeats: An IoT Haptic Feedback Ankle Bracelets (HFAB) for Dance Education -- Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities -- GrainSynth: A Generative Synthesis Tool based on Spatial Interpretations of Sound Samples -- Modeling Audio Distortion Effects with Autoencoder Neural Networks -- Industry and Government -- Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising -- A Tool for Narrowing the Second Chance Gap -- Machine Learning, Education and Training -- 12 Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems? -- Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car -- Training Medical Communication Skills with Virtual -- Patients: Literature Review and Directions for Future Research -- Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours -- Design and analysis of a virtual reality game to address issues in introductory programming learning -- .Low-complexity Workflow for Digitizing Real-world Structures for Use in VR-based Personnel Training -- Acceleration of Therapeutic Use of Brain Computer Interfaces by Development for Gaming -- KeyLight: VR System for Stage Lighting. 
520 |a This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI). 
650 0 |a Multimedia systems . 
650 0 |a Computers. 
650 0 |a Optical data processing. 
650 0 |a Artificial intelligence. 
650 1 4 |a Media Design.  |0 https://scigraph.springernature.com/ontologies/product-market-codes/I25004 
650 2 4 |a Information Systems and Communication Service.  |0 https://scigraph.springernature.com/ontologies/product-market-codes/I18008 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics.  |0 https://scigraph.springernature.com/ontologies/product-market-codes/I22005 
650 2 4 |a Artificial Intelligence.  |0 https://scigraph.springernature.com/ontologies/product-market-codes/I21000 
700 1 |a Shaghaghi, Navid.  |e editor.  |0 (orcid)0000-0002-7142-827X  |1 https://orcid.org/0000-0002-7142-827X  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Lamberti, Fabrizio.  |e editor.  |0 (orcid)0000-0001-7703-1372  |1 https://orcid.org/0000-0001-7703-1372  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Beams, Brian.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Shariatmadari, Reza.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Amer, Ahmed.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9783030764258 
776 0 8 |i Printed edition:  |z 9783030764272 
830 0 |a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,  |x 1867-8211 ;  |v 377 
856 4 0 |u https://doi.org/10.1007/978-3-030-76426-5 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
912 |a ZDB-2-LNS 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)